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y0da (2932)
Interesting take on the IW engine. Icon_voting_barInteresting take on the IW engine. Icon_voting_barInteresting take on the IW engine. Icon_voting_bar 
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Interesting take on the IW engine. Icon_voting_barInteresting take on the IW engine. Icon_voting_barInteresting take on the IW engine. Icon_voting_bar 
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 Interesting take on the IW engine.

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4 posters
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y0da
GoA
GoA
y0da


Number of posts : 2932
Location : Cleveland
Origin ID : they0da

Interesting take on the IW engine. Empty
PostSubject: Interesting take on the IW engine.   Interesting take on the IW engine. Icon_minitimeMon Oct 17, 2011 7:19 pm

In an interview with CVG,
Sledgehammer general manager Glen Schofield confronted the issue of
Call of Duty’s aging engine head-on: “I’ve worked on a lot of engines
over my lifetime and spent a lot of time putting graphics in to them and
this thing is Porsche. And what I mean by that is that it is
stream-lined, everything in it is perfectly freaking clean. You can tell
it’s been worked on for years. It’s easy to upgrade.”

Sledgehammer is co-developing Modern Warfare 3, and Schofield is sick
of hearing implications that the Call of Duty engine’s age will result
in a less impressive game.

“If you put Modern Warfare 2 next to Modern Warfare 3 you would see a
huge difference,” he said. “Look at all the character models, look at
all the gun models, look at the reflections, look at the water. There is
so much that we’ve added, so when someone says ‘cut and paste’, I don’t
even want to talk to them because they don’t know. They just don’t
know. They have no idea.”

Schofield points out that the great advantage with the Call of Duty
engine is that it is easy to work with, which enables faster, easier
iteration and ultimately higher-quality. “People don’t think about this
but when you make your tools better and you can iterate twice as many
times, you make the game better. So instead of going, ‘Well, I’d really
like to move that guy over an inch, that would actually make it better.’
And people going, ‘Ah, that’s a pain in the arse. I’m not going to move
him’. Imagine multiplying that over 200 times, 300 times, a 1,000 times
over the course of the game. By not moving something, you’re really
affecting quality. With the tools we’ve added, maybe we can move them.
The more you can iterate, the better the game will be.”
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Dark
Ally
Ally
Dark


Number of posts : 879
Location : Illinois

Interesting take on the IW engine. Empty
PostSubject: Re: Interesting take on the IW engine.   Interesting take on the IW engine. Icon_minitimeTue Oct 18, 2011 2:29 am

bulll shiiiit
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Redeye
Member Lt
Member Lt
Redeye


Number of posts : 823
Location : Norfolk, The Land of Tea & Crumpets

Interesting take on the IW engine. Empty
PostSubject: Re: Interesting take on the IW engine.   Interesting take on the IW engine. Icon_minitimeTue Oct 18, 2011 6:13 pm

So they are using the same old engine whilst BF3 uses an updated engine.

Whilst the CoD engine might be a porsche, it's an ageing porsche whilst most of the gamers are going to choose an up-to-date lambogheni because whilst the porsche may have been good years ago, it is failing to keep up with the competition.

Put that in your pipe and smoke it Sledgehammer
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Insanity
Member Cpt
Member Cpt
Insanity


Number of posts : 499
Location : Vermont

Interesting take on the IW engine. Empty
PostSubject: Re: Interesting take on the IW engine.   Interesting take on the IW engine. Icon_minitimeTue Oct 18, 2011 6:53 pm

Redeye wrote:
So they are using the same old engine whilst BF3 uses an updated engine.

Whilst the CoD engine might be a porsche, it's an ageing porsche whilst most of the gamers are going to choose an up-to-date lambogheni because whilst the porsche may have been good years ago, it is failing to keep up with the competition.

Put that in your pipe and smoke it Sledgehammer


But BF3's engine is a brand new car, without any crash test safety ratings....
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Interesting take on the IW engine. Empty
PostSubject: Re: Interesting take on the IW engine.   Interesting take on the IW engine. Icon_minitime

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